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	<title>To Game or not to Game &#187; terrain</title>
	<atom:link href="http://www.aserrano.com/tag/terrain/feed/" rel="self" type="application/rss+xml" />
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		<title>Vídeo demo de un terreno en Torque generado con L3DT</title>
		<link>http://www.aserrano.com/2008/04/15/video-demo-de-un-terreno-en-torque-generado-con-l3dt/</link>
		<comments>http://www.aserrano.com/2008/04/15/video-demo-de-un-terreno-en-torque-generado-con-l3dt/#comments</comments>
		<pubDate>Tue, 15 Apr 2008 22:24:13 +0000</pubDate>
		<dc:creator>Antonio Serrano</dc:creator>
				<category><![CDATA[Desarrollo]]></category>
		<category><![CDATA[Juegos]]></category>
		<category><![CDATA[Motores 3D]]></category>
		<category><![CDATA[Torque]]></category>
		<category><![CDATA[engine 3d]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[generador de terrenos]]></category>
		<category><![CDATA[terrain]]></category>
		<category><![CDATA[terrain generator]]></category>
		<category><![CDATA[terrenos]]></category>

		<guid isPermaLink="false">http://www.aserrano.net/?p=26&#038;language=es</guid>
		<description><![CDATA[Aquí dejo un vídeo para que podáis ver como queda el terreno desarrollado con L3DT en Torque. Demo en torque del terreno Nota: esto es sólo una demostración del terreno y para ello se han usado algunos gráficos de Torque. Subscribe to the comments for this post? Share this on del.icio.us Digg this! Post this [...]]]></description>
			<content:encoded><![CDATA[<p>Aquí dejo un vídeo para que podáis ver como queda el terreno desarrollado con L3DT en Torque.</p>
<p><a href="http://www.aserrano.net/wp-content/uploads/2008/04/torque-lago.wmv">Demo en torque del terreno<br />
</a></p>
<p>Nota: esto es sólo una demostración del terreno y para ello se han usado algunos gráficos de Torque.</p>


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<enclosure url="http://www.aserrano.net/wp-content/uploads/2008/04/torque-lago.wmv" length="949211" type="video/x-ms-wmv" />
		</item>
		<item>
		<title>Terrenos en Torque usando L3DT</title>
		<link>http://www.aserrano.com/2008/04/13/terrains-in-torque-using-l3dt/</link>
		<comments>http://www.aserrano.com/2008/04/13/terrains-in-torque-using-l3dt/#comments</comments>
		<pubDate>Sun, 13 Apr 2008 08:53:18 +0000</pubDate>
		<dc:creator>Antonio Serrano</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Juegos]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Motores 3D]]></category>
		<category><![CDATA[Torque]]></category>
		<category><![CDATA[3d Engine]]></category>
		<category><![CDATA[L3DT]]></category>
		<category><![CDATA[terrain]]></category>
		<category><![CDATA[terrenos]]></category>

		<guid isPermaLink="false">http://www.aserrano.net/?p=23&#038;language=es</guid>
		<description><![CDATA[Vamos a hablar de como generar rapidamente terrenos para Torque en Torque Game Engine Advanced 1.7.0. TGEA 1.7.0 incluye ahora un nuevo sistema de megaterrenos llamado MegaTerrain. Megaterrain nos permite incluir varios terrenos individuales dentro de las misiones de Torque. Pero nosotros vamos a ver como exportar un terreno para al anterior sistema Atlas 2 [...]]]></description>
			<content:encoded><![CDATA[<p>Vamos a hablar de como generar rapidamente terrenos para Torque en Torque Game Engine Advanced 1.7.0.</p>
<p>TGEA 1.7.0 incluye ahora un nuevo sistema de megaterrenos llamado MegaTerrain. Megaterrain nos permite incluir varios terrenos individuales dentro de las misiones de Torque.</p>
<p>Pero nosotros vamos a ver como exportar un terreno para al anterior sistema Atlas 2 usando la herramienta <a href="http://www.bundysoft.com/L3DT/" target="_blank">Large 3D Terrain</a> de bundysoft. Decir que la herramienta tiene dos versiones y la que se compra en <a href="http://www.garagegames.com/products/105/" target="_blank">GarageGames</a> cuesta unos 35$ y lleva el plugin de exportación para Atlas.</p>
<p>Esta herramienta provee un tutorial muy interesante que nos hará un terreno en pocos minutos. Seguidlo y generar un terreno de 1024&#215;1024 pixeles, como se ve en las imágenes.</p>
<p><img src="http://www.aserrano.net/wp-content/uploads/image/new-terrain.jpg" alt="" width="298" height="303" /><img src="http://www.aserrano.net/wp-content/uploads/image/new-terrain2.jpg" alt="" width="316" height="398" /></p>
<p>Una vez finalizado el tutorial grabar el proyecto y usar la opción de exportación File&#8211;&gt;Export&#8211;&gt;To torque Atlas(garagegames plugin). Este plugin tiene todavia algunos bugs con terrenos grandes.</p>
<p><a href="http://www.aserrano.net/wp-content/uploads/image/generated-terrain.jpg" target="_blank"><img src="http://www.aserrano.net/wp-content/uploads/image/generated-terrain.jpg" alt="" width="150" height="114" /></a></p>
<p>Con el terreno generado es hora de ponerlo en Torque  en nuestro fichero de misión con el siguiente código:</p>
<p>new AtlasInstance(NewTerrain) {<br />
canSaveDynamicFields = &#8220;1&#8243;;<br />
Enabled = &#8220;1&#8243;;<br />
position = &#8220;0 0 0&#8243;;<br />
rotation = &#8220;1 0 0 0&#8243;;<br />
scale = &#8220;1 1 1&#8243;;<br />
atlasFile = &#8220;scriptsAndAssets/data/export/miterreno.atlas&#8221;;<br />
lightmapDimension = &#8220;256&#8243;;<br />
};</p>
<p>Truco: si no veis el terreno, seleccionadlo con &#8220;World Editor inspector&#8221; y haceis un drop selection.</p>
<p><a href="http://www.aserrano.net/wp-content/uploads/image/terrain-editor.jpg" target="_blank"><img src="http://www.aserrano.net/wp-content/uploads/image/terrain-editor.jpg" alt="" width="150" height="116" /></a><a href="http://www.aserrano.net/wp-content/uploads/image/terrain-big.jpg" target="_blank"><img src="http://www.aserrano.net/wp-content/uploads/image/terrain-big.jpg" alt="" width="150" height="70" /><br />
</a></p>


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